Vault 88 let settler stay. I finished the quest and asked her to stay >.

  • Vault 88 let settler stay In all the non-Vault 88 settlements that I fully developed, settler levels are 20. Kaatisu 8 years ago #2. PC PlayStation 5 Xbox Series X Xbox One PC. After getting to level 20 and clearing out the raiders and ghouls I get to the part where the Overseer asks to do the experiments, everyone tells me to just not do the experiments and kick her out abd that shes crazy but im wondering what would happen if you let the experiments go through? While completing this mission you can unlock the Achievement: Vault Dweller (20g) Equip Vault 88 suit and Pip-Boy on a settler. I only have enough NPCs living there to run my shops and a few more to keep everyone fed. The zone will take care of her anyway. Overseer Barstow will tell the Sole Survivor the next experiment requires a package from HalluciGen, Inc. It was only recently uncovered, thanks to the efforts of some Then I have a few settlements where I just let the settlers wear all their default stuff so I put the shooting ranges there. Between those two pieces you can either: 1. It started and I left right away like a usually do to let the city build. So basically the ones that benefit me the most, gives me the option of My question is, will setters wander off into those unused areas or do they stay withing the actual Vault i built? I totally made it where they can't just walk out of the Vault. So I had a glitch that after building the overseers terminal, overseer Barstow doesn't reacto to it in any way, I have loaded older save and I exiled her right after our meeting, so the game wouldn't glitch again, after building almost whole vault I went and turned on the radio beacon in th reactor room - three hours have passed, but there is nobody in my vault, then I Just wondering if there is a way to stop Settlers in Vault 88 from continuously going into ‘Maintenance’ areas, just opening doors and taking back alleys to get around like they own the place (the areas are Clearly Marked! lol) Clem even had the gall to go into the Overseer’s Trailer and nap in there, standing first in the area full of old-world items, asking if I had any Pre 3) Vault 88 itself as a settlement. Quests. If you do not have about a 200 defense when you hook that up then you are going to get frequent attacks. This happened some I built a manufacturing facility in Vault 88, and I've got two settlers dressed up with hard-hats and such. I usually pick the Mood Thanks for watching!Leave a like and subscribe if you enjoyed!In this video I will give you my 5 tips for building a settlement in Vault 88. I've created 2 settlements with Conquest - Build New Settlements and Camping and since I had more settlers in Vault 88 than I needed, and it keep getting refilled, I've move settlers from there. This mod, "Settler Sandbox Expansion" helps settlers utilise the full workshop area, In Vault 88 they will navigate all of the chambers with no problem. I know there's a mod, Sim Settlements Addon Pack - Vault I've had two incursions into Vault 88, and for some reason no one will stay at the assigned security posts I've positioned by the pharmacy basement stairs and the manhole cover over by 578K subscribers in the fo4 community. He is not very bright and is liable to blame himself for certain experiments "going wrong" until being reassured he did them just fine. I just got my PC working again after my graphics card died when I was on the train to Nuka World when it first came out :( I wanted to try my hand at Vault 88 but I got frustrated after my first initial build because my settlers had no pathing and just stood in one place. Out of 30 settlers only 25 are assigned. Every settler has a job but they often struggle finding their way to it despite the fact that it's in the same room and when they're going to bed, they position themselves directly I finally got around to clear Vault 88 and I am amazed by how big this place is. ; Lady Luck: Clem helps test the final experiment, Overseer Barstow's own design. The vault's main door is always closed. Craftable Vault Elevator for DLC Vault 88 Essentials (I actually extracted certain assets from this mod and made my own personal smaller mod from them since I didn't want the whole thing) Crimsomrider's Unique Furniture Vault 88 Security Armor and Lab Coats School Desk - Child Settler Work Station Vault 88 Room Corners Plus Why not use a three way piece and the tunnel staircase. So I was setting up a settlement in Vault 88 using RotC. Sorry about that. Settlers could travel to any part of Vault 88 that you have unlocked. So quite a while later I see that the settlement now has 22 settlers so I decide to go back, check it out and get a provisioner set up. The Children of Atom settled there, and made it their own. As Barstow created the prototype herself, there are no R&D team notes available I am looking for a AI Pathing modthat fixesbethesda's mistakes on vault 88 npc's without a AI Pathing mod theyget stuck outside of the vault if there is none then the dlc vault workshop is unworthy crap andshould be ignored. Things like settlers not going to their beds like ever, the grouping up as said. But not at the vault. Top. I seem to recall from previous playthroughs that Vault 88 had a larger settler population than the other settlements. Messages 27. I just got to the end of it and am not stuck at an indecision: do I let the overseer stay or go? I don't want her to stay, as I think that she is a ♥♥♥♥♥, but I also don't want her to go out and share the results of the test to other vaults. I see this as a relatively more neutral option as there is no settler assignment, it is completely optional to the dweller. I'm running a new play through and will let From what I remember offhand, she won't stay if you pick all the options she hates, but can be convinced to stay with a speech check if you pick at least one of them. But about half way down everything turned into a chore. Keep Valery It's fun to build in, but honestly, no. Buildings with multiple floors will mostly have the settlers stay on the lower floor, they struggle the heck with pathing with stairs. Take control of Vault 88 and become an Overseer with the Vault-Tec Workshop DLC for Fallout 4 with our complete quest guide, covering the entire chain of missions offering in the penultimate add I always got the vibe she's so obsessed with the nefarious Vault Tec ways because that was her job before she got trapped in a cave for 200 years and watched everyone she knew turn into mindless animals with nothing normal other than her Vault Tec research to keep her sane. Do you I went to vault 88 because I wanted to do the questline to be able to build vault 88 rooms in other settlements(I like using the barber shop and infirmary rooms for barber shops and clinics respectively). Killing her is the only I'm the guy building "Vault City" in Vault 88 and I'm having a problem with the settler count. Every so often when I arrive at Vault 88 (Tested with Fast Travel and via University Point Pharmacy) I will find one (And only one) of my settlers dead. Frankly, the notion of agreeing to help some random person you met 3 minutes earlier lure people into a vault to do experiments on them is immersion-breaking for almost any roleplay. Vault 88 is an add-on location to the main Fallout 4 game via the Vault-Tec Workshop DLC. This topic contains spoilers - you can Vault 88 has a higher settler limit than other settlements. TL;DR: The Atrium Doorway Top piece is bugged and breaks NPC navmeshing. The good pipboys is made form the 3 chests. The final experiment focuses on attempting to harness people's vices to increase productivity. It has the highest settler cap of all settlements. I'm quite surprised. Real nice. Theoretically yes. These work the best for keeping settlers busy and walking around. 1 2. I hate vault-tek dlc main questline, everything in this dlc is worthy but is worthless if used as a settlment should only be used as a personal When building the experimental devices for Vault 88's overseer, the player must choose one of three settings for each device. It is listed as a miscellaneous item, as it cannot be equipped by the Sole Survivor (who already wears a Pip-Boy of their own), but it can be equipped by some NPCs, such as Clem. Posted January 10. Could anyone give me any tips on how where to start or hopefully provide me with links to tutorials that would be much appreciated. The settler cap in most settlements is Charisma+10, but Vault 88 is special and gets 10 extra settlers. Convincing her to stay will get you the Legend of Vault 88, a suit that reduces damage from ghouls by 15%. Once chosen, these settings can not be changed. Settlement Objects Expansion is the best for building your vault. It's early in the morning so the settlers gather at the cafeteria Clem, which is the first settler I recruited became the bartender at the caferia Cafeteria view from the opposite side Gym and farm entrance area Atrium, view from the bottom floor Mutfruit farm Factory area. 4) And a legendary vault suit at the end as well. Community Rockstar I also dress the vault dwellers there in the vault suits and pip boys. Volfogg and will also leave if you don't do enough of the worse ones and fail a speech check to convince her to stay I have 31 settlers at Vault 88 That will do it. He mentions his mother often and is not willing to blame her for anything. Also, for those wondering, as long as you don't scrap it, that Vault 88 Trunk at the entrance of Vault 88 will keep restocking Pip-Boys and Vault 88 Jumpsuits. Old. Building pieces not snapping. I fast travel there and check the computer for all settler assignments (I do this first every time). Vault 88 is quite unlike all the other vaults in the Commonwealth. New. If not then you just have bad luck. From builds and Settlements, to game-play and mods I did a proper Vault 88 as my first build. But when I do this it give no number for unassigned settlers. This is a HUGE Pip boy from vault 88 is actually a great way to mark settlers that you get after an update/DLC, If you've dumped all the Pip-Boys into one container, take a handful, maybe a dozen and give Vault 81 has purified water and a hydroponics lab- and Vault Tec beyond the Stars in Nuka World is where I get my purified water before obtaining Red Rocket- even Vault 88 has a purifier that Hello everyone, I'm currently building in all sectors of Vault 88 and have ran out of room ideas, anyone got any ideas with to build, i'm on PC so recommended mods are accepted. Vault Dweller “Equip Vault 88 suit and Pip-boy on a settler” For more info, check out our complete guide here: Fallout 4: Vault-Tec Workshop – Vault Dweller Trophy / Achievement Guide Since I started the Vault DLC quest and have filled up most of the main cave chamber with a large atrium and various hallways and rooms, settler pathfinding seems to get worse and worse. However it will require a speech check to keep Overseer Barstow in Vault 88 at the end of the quest. I know in the CK you can assign NPCs a patrol route where they wander from A to B to C, using whatever idle markers are nearby. If the first settler in line pauses, it causes a chain reaction of attempted repathing, but then the Credits and distribution permission. Vault 88 is by far She's pure Vault-Tec, 100% in on experimenting on people who thought they were going to be protected and 200 years in a hole hasn't changed her, she will gleefully encourage you to get +Named individual (over unnamed settler) +She really does care about the Vault (passion towards something is better than passion towards nothing), not so much people +Very obedient to your Slot machine: indentured servitude: 3 caps per settler (possibly per machine as well) per reset, no downside, she likes it. I think you need to have them equip the vault 88 suit in order for them to wear the pip boy. the screening room in Vault 88. anyone having problems with Beds in Vault 88? (solved) I have all the settlers assigned to them (each in thier own 4 x 4 cubicle room), but they all group around just the center of the vault in the middle of the night that the settler is trying to the unavailable side of the bed. Clem arrives at the Vault eager and happy to help with anything that needs doing. Oh a whim, I left the map and retur Just wondering if there is a way to stop Settlers in Vault 88 from continuously going into ‘Maintenance’ areas, just opening doors and taking back alleys to get around like they own the place (the areas are Clearly Marked! lol) Clem even had the gall to go into the Overseer’s Trailer and nap in there, standing first in the area full of old-world items, asking if I had any Pre 17 votes, 11 comments. You don’t have to wear a vault suit the settler does. I phased that wrong. Pathing in Vault 88 is most definitely beyond bad. Enough beds, even got 100% happiness and everything. Give us a way to set settler spawning when you travel to a settlement. Ba dum tsh! Settler's pathing is buggy, especially when building up. Most When building the experimental devices for Vault 88's overseer, the player must choose one of three settings for each device. This guide is mainly for PC users, because I frequently use console commands, but some suggestions will be valid across consoles too. I thought maybe it was just Clem so I swapped him with one of my farmers, but every time I walk away and come back (even if I stay in the Vault the whole time) that settler is no longer With the Vault-Tec Workshop expansion in Fallout 4, players were granted access to a new potential settlement in the game called Vault 88. ) I had a good I built a real spacious vault with everything inside and with heavy laser and missile turrets outside on two ends. GeorgeBuford • I starve them I have my vault radio beacon on. Sort by: Best. But the issue is right now for me ( and for the person who Hello all. Loaded and tried a bunch of times and always a random settler would die on the spot. For future reference and for reference of people reading this later, from a Google search and whatnot, you should tear down everything Yesterday i saw a build on Youtube of Vault 88 which actually inspired me to build one once i build my own gaming pc. I had started the questline, got the bike going, I wanted to make each settler a room of their own but what's the point if they are just going to stand around like lemons at night instead of going to bed? at vault 88 cricket is happy to cook while the 2 guards chill at diner booths close by then they all watch tv. Barstow was already on-site and got stuck in the vault for more than 200 years, during which she turned into a ghoul. ) After that put their assigned beds and workstations in Got a prompt to talk to the Overseer so I went to her and found her at her desk. I've posted about this before a while ago, but I still can't fix the issue. I remember from my last playthrough when the game was released that the maximum amount of settlers you could get in a single settlement was around 20. Open comment sort I was hoping that the system for calculating how many settlers You seriously only need to connect the vault-tec pieces to the entrance and then snap a vault-tec conduit to a vault-tec wall. I love building in Vault 88, although I have to agree with everyone's complaints about the lighting. Um, as an alternative, since you can assign her to that Overseer's desk, you could just relocate the desk into a deep dark corner, Vault 88 Is Such A Waste I use 88 as my home base, but only the main section and the purifier. I have gone for a settlement kind of standard build inside the vault instead of building up an actual vault, my idea Ah that’ll fix it sometimes. Barstow was already on-site and got stuck in the vault for more than 200 years, Yesterday i saw a build on Youtube of Vault 88 which actually inspired me to build one once i build my own gaming pc. These guys are assholes. Keep the starter settler in the vault. I just use the hanging bulbs, even though I'd rather not. I put the bell in the center of my big atrium to attract the sellers and once Nevertheless, both results will still give the player character the option to convince her to stay in Vault 88 with a speech check. Clem is a test subject in Vault 88 in 2287. Up to this point, I have cleared all the areas of undesirables and unlocked workbenches (including scrapping most if not all junk) and started running a settler on the bike. Vault stairs work pretty good for me, especially the open ones (the one with the railing), closed ones (pre-made corridors) are a bit harder for settlers. Idk where she ends up if you let her leave, I've always Hi, I have built a lot in Vault 88, starting in the main room I built corridors into most of other rooms to north-, north east, and east area. Overseer Barstow as a Mayor of Vault 88. Every settler had a Pip Boy and a 10mm pistol (except the guards who had laser pistols). It's still a pain to build in but it works much better than vanilla. Vault 88 - Can you keep the main vault door closed and use one of the back entrances as the main entrance? Question I've always found it odd that the main entrance to my vault is buried under radiation and respawning raiders. I have 3 vault floors (beds on top, shops in the middle and soda/slot machines on bottom) and Hi, I have a weird bug which so far I haven't seen on the forums. It is identical in appearance to a Pip-Boy 3000 Mark IV, the same model used by the Sole Survivor. I have a question regarding how your thought processes in building vault 88 are. Just wondering what works for you guys building in Vault 88. Every new settler gets a jump suit when I assign Outside of those huge benefits though, I was happy to have a character who we could look to as Vault 88’s leader. So I went to Vault 88 on my second character. The shipment is in the steamer trunk in the final room after navigating the building. I have enjoyed building my Vault 88, treating it as a game within a game, although the Overseer Doctor[1] Valery Barstow is the overseer of Vault 88, surviving as a ghoul in 2287, in Vault-Tec Workshop, encountered during the quest Better Living Underground. Sadly my settlers does not move there If I tell them to go there they suddenly stop moving and then turn around to go back. For both Conquest My charisma is only 10 right now but i still get more settlers in vault 88 i moved in a few and had 20 some time later i see i have 22 so i think the radio keeps recruiting new settlers ( can't "move" more in tried that already) Vault beacon has a special rule. Valery Barstow was meant to become overseer of Vault 88, but its construction had barely begun by the time the bombs fell. So I'm Here's a clip of the non-vault settlement I made in Vault 88 on PS4. I go to choose a city plan and there was one called Vaultland 88. This playthrough though Vault 88 caps out at the same as every other settlement. The easiest way to reach it is by entering through the back entrance +Smart and could assist you with running the vault, over you running the vault all by yourself +ghoul (yay, ghouls!)-ghoul (could turn feral)-prevents you from being the overseer-still a dangerous person, with complete apathy towards others (specifically humans) that could let things get out of hand, when you aren't around I'm currently making a complete build of vault 88, and trying to make the side entrances more populated with a few settlers. Red Rocket settlers come from Concord Vault entrance Vault entrance, guard & power armor rack Vault stats, lower atrium. I have built the Vault 88 Overseer Desk, some Yeah for optimum benefits you can always do her quests, let her stay Overseer, then murder her for the achievement. Jan 19, 2021 #1 I believe, she, using Leaders and Legends, cropped up as possible leader at some other settlement. If the Sole Survivor only chooses humane Selecting the indentured servitude experiment option makes the machine provide 3 bottlecaps per settler at each settlement Let Clem gamble for an Vault 88 is the one I set up to feed the wasteland and produce enough water for everyone. Gaming. Controversial. And that's a wrap on the Vault-Tec Workshop DLC! Lady Luck. It is CHA +20 versus the CHA + 10 of normal beacons. Angry DLC06E03_500a_CandyOneAngry Scene SceneDialogue Custom CandidateOne: At least up in the Commonwealth Overseer: Hello. So ive loved building my vault, fighting with the clipping issues and all, and the wierd way certain tiles only work with others. You can rule vault 88 with no bloodshed. I turned on teh water plant, have 20 or so beds, and have Vault 88 with a central 5 level Atrium, (actually it appears the vanilla extra 10 settler limit for vault 88 is added to the total, but I would rather that than not. I just got the Dlc for Fallout 4 and decided to do the Vault 88 quest line. Q&A. I found a lot of my Vault 88 Assaultrons - I heard them - BEHIND THE VAULT WALLS AND TUNNELS. I've tried googling and have found several threads asking for a fix but no fix given. Settlers not using stairs. The slot machine; however, has no chance of death. I had to reload a quick save after accidentally dropping my hammer on the back of her skull. Well, her blood anyway. 0 2. However if you assign them a job and a bed in another area they tend to stay in that area. They seem to have their own "schedule". Is anyone aware of issues that could cause this? I have charisma of 10, and 10 points of charisma clothing on, so I can get 30 settlers in basic settlements. Is that possible to do in-game with a mod or something? I hav Vault entrance Vault entrance, guard & power armor rack Vault stats, lower atrium.  Vault 88 Room Corners In order to earn the Vault Dweller trophy/achievement, players must equip a settler in Vault 88 with a Vault Suit and Pip-boy. One addition here; you can be generally moral, but you can't pick all the very nicest options. I have two So I had a glitch that after building the overseers terminal, overseer Barstow doesn't reacto to it in any way, I have loaded older save and I exiled her right after our Is there a settler limit to Vault 88? Question in the title, thanks! Share Add a Comment. I tried all of Ted's parameters and Barstow gets angry and leaves the vault (she always leaves the vault at the end, unless if you convince her to stay). Unfortunately, every time I reenter the vault, the settlers respawn back to the central area. Like the other poster mentioned, the Unofficial Patch helps correct some flaws in Vault 88, but I still find that I have to test the pathing before launching any large, time consuming building projects in the remote parts of the cave. Dr. Yesterday i saw a build on Youtube of Vault 88 which actually inspired me to build one once i build my own gaming pc. Tucked below the Quincy Quarries You can still get the settler count up to 40+ without Automatron, by using clothing, alcohol and grape mentats to temporarily boost your Charisma to 30+ before moving your settlers around. Everyone in the vault is happy and wants to stay except Barstow who leaves in disgust. They cannot be killed by other hostile enemies and will be merely knocked out, except for a human settler against a synth infiltrator after having recently been banished from the Institute, if any. It can house 10 more settlers than normal settlements with the same value of Charisma of the player character. 2 Vault 88 terminal entries; October 22, 2077; ↑ Fallout 4 loading screens: "In what was perhaps one of Vault-Tec's greatest construction mishaps, the entrance to Vault 88 became buried in rubble as soon as the bombs fell during the Great War. I go and IT IS GONE. You don't even have to fill the A quick and dirty workaround may be to run away from Clem and the settler, for example deep into another section of vault 88 and wait until the quest updates to "Talk to the test subject". Lots of room to experiment too. This settlement is part of the Vault-Tec Workshop DLC, which allows you to build and become overseer of yo The slot machine; however, has no chance of death. It could have been damaged when the protoype exploded. < Anyway, we shouldn't have to be messing with earlier saves or killing the NPC; that is broken crap from Bethesda then. Each device, except for the last one, has at least one setting that has a chance of killing a random non-essential settler using it in a given period of time. Clean, well-lit, vault suits all around. To equip a settler with a Vault Suit and Pip-boy, you’ll need to complete the quest “A Model Citizen” and get started on Overseer do you know if you cna kick the overseer after you've done all the quests? yeah she will leave by her own at the end of the quest makes you overseer but there is a high charisma speech to keep her aswell if want same but that will prevent the overseer achievment end ofquest will give legendary vault suit even if you are overseer or high charisma speech her as overseer Building in areas other than the main vault can be troublesome from the point of view of NPC pathing. Cheats. You can set it up to produce a massive amount of water, and never have your water production damaged by attackers. Vault 88 - Pipboy, suspicious settler I'm recently playing Vault 88, i accepted initial 3 settlers and got them geared up, then another one showed up, but she didnt equip her pipboy unlike others. The only fix I'm aware of is reducing the number of settler down to a level that the scripting engine can handle. Solutions to building problems. 🤣😅😂 I hear you, the first time that I ran into vault 88 I was excited and spent three hours there, then I ventured off to gather some more supplies and when I headed back to vault 88 I got killed and lost five hours of gameplay. ; The Watering Hole: Clem must be assigned a job as a Soda machine vendor. I have gone for a settlement kind of standard build inside the vault instead of building up an actual vault, my idea was to make it a bit “cyberpunk ish” and go with the basic settlement look and add elements of vault-tec technology and neon lights. I am not running any mods. You may need to expand your build limit for that main vault area i had trouble with that. Reply reply More replies &nbsp; &nbsp; TOPICS. I never let more than the mandatory 2-3 people join the vault anymore. With 10 Charisma most settlements max at 20 settlers, Vault 88 gets 30. Vault 88 Just wondering what works for you guys building in Vault 88. I did some stuff the Overseer said to do with all the experiments, building the Overseer's desk, clearing out the monsters Is there a settler limit to Vault 88? Question in the title, thanks! Share Add a Comment. I know when I killed her I got a second unique vault 88 outfit and prototype papers from her. Background. I enjoy the aspects of creating my own little world in the middle of the game lol. My character just isn't interested in the experiments at all because she hates Vault-tec and wouldn't want to toy with people in any way. #1. It's really annoying. I used the console to artificially advance the quest, but the workshop stayed inaccessible by "V". Navil New Member. My game told me I had 30 settlers at vault 88. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Which makes no sense. My current Vault 88 has about 180 water and 150 food which needs like a 400 defense to keep how often the attack occur down. Li’s intellect would guide our vault through the incredible challenges that i built a player home inside the subway part of the vault 88 buildable area and was hoping to use robots from the automatron dlc as guards or something, but whenever i give a settler or robot Folks, i finally completed my 6 months long ultimate Vault 88 build! and stay put. I have to use the console to teleport them to me. So, ya. I know that is a separate issue to the vault building navmesh issue though, the last time I used those pieces I used various idles to get them to the various floors, seemed to work ok. Power supply dead spots or zones. Vault 88 Building options are also extremely hard to properly fit, because of the weird doors/walls placement between different "room themes". Why do my Vault 88 settlers keep dying? I was just here like 2 in game days ago and this is the 5th one in 30 in game days. Though everything but the vault suit can be gained without doing the questline, by killing the Overseer and looting her body. I've used well over 20 of each, and have 15+ of each still in reserve. I'm just kind of curious where she ends up after she leaves Vault 88. This is consistent with what is already said in this thread; max settlers = Chrisma + 10; however, Vault 88 is obviously not your typical settlement. It works. I've tried snooping around the web but can't find there is a way however to convince her to stay as a settler, I don’t You can convince her to stay and be overseer, or just let her leave. Vault 88 - more rooms Do it yourshelf ElevenBlossom’s items Minuteman morale pack OCDecorator OCDecorator - DLC Housekeeping - scavenging deluxe More vault signs Vault 88 corners plus Place anywhere Working table lamps I want to make a Vault 88 settlement but I have no creativity and the vault is incredibly overwhelming. A settler can cover a total of 6 defence points. First, the workshop won't unlock properly. Vault-Tec – How to Equip Settlers With Vault Suits. Even when I build a bed or something else in such an area, where people usely go to, it gets a settler assigned to it, but Just was wondering. And I can go It depends how big the radius that mod gives them, the normal radius for 88 is so small that they won't leave the main cavern. Equip a Vault 88 suit and Pip-Boy on a settler, and you'll receive 20 achievement points. The achievement requires you kill her or she leaves the So, My settlers aren't moving inside vault-88. It's also useful to give settlers more than 1 walking (non-elevator) path to reach essential areas. New comments cannot be posted and votes cannot I'm tempted to keep her at the Vault as I want to have all the "unique" characters in the game. That some let's plays can't figure I've been playing through the questline and I find myself in vault 88 (still no closer to crafting ASAM's, what's the code so I can just magic up some via the console?) and i've Hey fellow vault dwellers, this is my first time playing SS2 and I'm currently standing in the ruins of Vault 88 scratching my head what to do with the place. I was pissed and decided right I tried all of Ted's parameters and Barstow gets angry and leaves the vault (she always leaves the vault at the end, unless if you convince her to stay). They cannot be killed by other hostile enemies and will be merely knocked out, except for a human settler - vault 88 is pretty big. ; Vision of the Future: Clem must be assigned as an optometrist. Notify me about new: Guides. Has an entire vault section that has tiles with built-in Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. With Vault 88 everyone tends to hang out in the main area. This is a really nice place you have here. At castle any plot I built outside of the "castle" had no one in it, even residential ones. Okay, I’ll go to the unassigned and assign them. If you like vaults there is a build your own vault mod and you can build it under most settlements I've been down there for a while now and most of them just gather around that stupid entrance from the unbuildable vault area into the buildable cavern area. It's not in a particularly convenient location relative to other stuff on the map, you have to go through load screens to enter and exit, enemies spawn inside Settlers in Vault 88 wandering around Fallout 4 Xbox One . Sometimes they'll get stuck on the second floor of the atrium, or they'll all congregate in one place unable to find their bed, or so on. When attacks happen, my An expansive and vast Vault 88 settlement build using nearly the entire build area and made entirely with I had no motivation to finish my vault, let alone release two major Prevents the overseer (or former overseer) from leaving Vault 88. I tried a lot of different plot-named settler combos. Powell, Li, Archon etc. The Watering Hole is a quest in the Fallout 4 add-on Vault-Tec Workshop. It took the board, but it stayed "Search" and the quest wouldn't advance. if she has blood. I've started building a vault inside Vault 88. Up Next: do you know if you cna kick the overseer after you've done all the quests? yeah she will leave by her own at the end of the quest makes you overseer but there is a high charisma speech to keep her aswell if want same but that will prevent the overseer achievment end ofquest will give legendary vault suit even if you are overseer or high charisma speech her as overseer This series covers the construction of my settlement at Vault 88. Power to the People: The Sole Survivor must meet Clem, get him dressed for his new life as a Vault resident, and use Clem to test the Power Cycle. Upvote 0 Downvote. If I keep it on a simple plain, they can stumble into the atrium, but that's it. I started playing a few days ago after years of not touching this game, so this may have been patched or there may be mods to fix it, but the worst part of Vault 88 I remember was that after unlocking all the sectors the space to build a vault is absolutely enormous but all the settlers will only stay in the section near the entrance, making more than 3/4 of the area useless for a In the past I've set settlers to move from Vault 88 into a vanilla settlement but I didn't check if they actually got there since they were dressed the same. If this fucks up for some reason, he'll just repeat the same couple lines of dialog about being together and prepared for the future. Depending on choices made during Power to the Is vault 88 just inherently buggy when it comes to NPC movements and actions, because I’ve noticed quite a few mechanics just not working. I can verify that. Bottom Line Up Front. If you place more than one your settler will try to rotate between them. This may be necessary if the saved game is already corrupted no matter which of the 3 listed mods is inactive or all 3 of them. I'll admit that I never actually tried. It's not a myth, it works. ↑ Vault 88 terminal entries; August 29, 2077; ↑ 2. I downloaded some mods that add in different vault corners and others to make snapping easier. Also idk why but when I got the end and made the last machine and a terminal to control it, the terminal directly connected didn’t work at all but my vault tec settler Vault 88 is horribly broken, even with the unofficial patch. Use a Doorway Mid piece along with a normal Atrium Roof piece instead, or don't build rooms off of your Go flick the switch on the beacon. Would appreciate any Equip Vault 88 suit and Pip-boy on a settler After interviewing Clem, you will be given the quest "Power to the People" and will initially be asked to put him in a Vault suit. It has a larger than normal settler cap (20+Cha instead of 10+Cha). If you assign a settler to a guard post and he is not moving, then there is probably an issue with the navmesh. I knew it would go eventually, but it fought me. Antoine Soverie Well-Known Member. Valery Barstow was meant to become the overseer of Vault 88, but the shelter's construction had barely begun when the bombs fell. but even if the radius that mod does is large enough it's unlikely that a settler would make it all the way to the pharmacy area before their scripting directs them to do something else because they still get loaded in the middle of the main cavern. I am overwhelmed by the size of vault 88 and need some suggestions for large scale planning. If you place one guard post the settler will likely stay at that post since there is no other to go to and cover. Extremely tiny edit that will allow you to do whatever you want with Overseer Barstow. I'm doing the Lady Luck quest and I'm wondering if I should let Overseer Barstow stay or leave? Any suggestions? Archived post. My question is, will setters wander off into those unused areas or do they stay withing the actual Vault i built? Settler Explore Vault 88: Go to the other Vision of the Future: Build the eye exam machine, select the experiment you want to run, and then let Clem and the other settler use it. Then I have a locker in home plate where I just stuff different clothing so then whenever I want to put a settler into something I have a wide variety to choose from. I had a weird experience a couple of hours ago. My first was all vanilla and just made a huge atrium with rooms off to the sides. Log in to add games to your lists. Hello all. Welcome to Vault 88. Even Li is not in her own petshop but rather wanders aimlessly inside vault 88. By Nexus-Mods RSS Feed, January 10 in Nexus Fallout 4 RSS Feed. The Fallout Network's Subreddit for everything Fallout 4 . Set up a ton of stores in Let me know what you think! but whenever i give a settler or robot a job thats located in the subway part of vault 88, they just leave and walk to the main part where your supposed to You'd need to use a settler sandboxing mod to allow them access to the entire vault (otherwise they just hang out in that first area. The main thing with Vault 88 is that 150 water supply. However, your entrances will meander from north side to east side to south side. I also read from some players that the NPC pathing in Vault 88 is below bad. The Welcome to Vault 88, the Presidential Emergency Command Vault, Designed and built as a part of Project: Continental, the project was struck up as a deal between the executive branch of 🤣😅😂 I hear you, the first time that I ran into vault 88 I was excited and spent three hours there, then I ventured off to gather some more supplies and when I headed back to vault 88 I got killed and I really want to utilize the vault 88 space and think it looks really cool, moreso than the other settlement areas I have unlocked. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can What did y'all do for food in Vault 88? Garden plots suck and assigning a dweller is Open comment sort options. could be your settlers are just off in some far off corner - if you sleep for an hour or fast travel away and back settlers will usually get teleported to whatever task they are supposed to be doing - the settler count will go up when a settler is coming to the settlement, even if they aren't there yet. . It’s a shame the build limit is so low and the settlers can’t figure out how to navigate it when you really push past it. Settler AI can't even handle some of the normal settlements I made a mistake by letting Barstow stay Overseer, which often creates a known bug that locks Vault 88 at the usual 20 people instead of 88's allotment of 30. I recently got the Vault-Tec workshop DLC but I realized sed you had to be level 20 and up. I decided to give it a go. Her dialogue was stuck at asking if I was ready for the next interview, and I had to start interviewing the second Vault 88 is the easiest to defend too a couple of rocket turrets at the entrances and they'll chew up death claws and super mutants with 0 effort. The other option, of course, is to not use a vault door. Nexus-Mods RSS Feed. Power is not a factor in attacks on a settlement. This playthrough though Vault 88 caps out at the Also I removed the navmesh from the roof of the atrium doorway top piece. Room capacity is only 12 anyway (seems to start crashing around 18 You can choose all the moral stuff. Recommended Posts. Thread starter Navil; Start date Jan 19, 2021; N. Start by heading to Vault 88 to begin the Vault Tec During the Vault 88 quests, I ended up pissing off one of the three starter settlers, so she left. Since I'll have nothing to do with torturing settlers ("experimenting"), she dies. Best. That allowed them to walk under it. You can always kill her later. They stay there for hours straight, even when morning approaches. Special named settler generally do not work well with plots. It's more settlers than the scripting engine can process in a timely manner. wrap the stairs around the vault. Is she a synth or something? < > Showing 1-15 of 17 comments . Construction of Vault 88 had begun shortly before the war. A guided tour of my Fallout 4 Vault 88 settlement. Pathing issues. Open comment sort I was hoping that the system for calculating how many settlers you wouldve been allowed wouldve been tweaked for the vault as 20 or even 30 settlers imo wouldnt compliment a vault very well. Some automotrons seem wonky too and only stay in a specific area even tho they have the ability to move wherever they want. I am on PC, and have already attempted to use the moveto player command; unfortunately that doesn't work. What do you recommend that I do? Pathfinding in Vault 88 is notoriously buggy, especially if you have a lot of stuff built. V (4) Mission: Explore Vault 88 Location: Vault 88 Fallout 4 Let's Build: Vault 88 - Part 4In this episode I build some more of the settler's quarters, build a staircase for the settlers, and also redo the ca Settler's dialogue (Vault-Tec Workshop) Sign in to edit History C'mon, Clem, let's leave. In practice, no. I finished the quest and asked her to stay >. I taken screenshots of some, and i will try to list them all. Okay so I have settlers who refuse to be assigned i'll use command try to assign them to a plant and they'll go there stare at it for a few seconds then walk away, and this is Vault-88 Settler Sandbox Fix. The trunk creates the bad pipboys. One of my vault settlers dropped dead for no reason when I fast traveled to the vault. The guard posts were I've now discovered V88. Constructed by Vault-Tec to be a central hub for the construction of scientific machinery which would be placed in other vaults, the location is vast and open. You can find Pip-Boys and vault suits in the Vault 88 trunk by the vault entrance. they even sleep if the beds are close enough to the trader stand. But the issue is right now for me ( and for the person who uploaded that video ) that settlers always stay in the main section and don’t move to other sections if you expand your vault deeper ‘UNDERGROUND’. So, over my last several playthroughs one common problem I noticed with Vault 88 (or any settlement using vault pieces) is that the settlers tend to get stuck and unable to find a path. It will never let me sell them, they just don't show up with traders when you're shopping. The Vault 88 suits and Pip-boys can be found in the same blue crate near where the interview was conducted (which is to your right from where you entered the vault initially). Lady Luck is a quest in the Fallout 4 add-on Vault-Tec Workshop. Apart from Place Everywhere no settlement object mods were used, and only uses vanilla and After several days of trying to build my vault, I'm starting to realize how much potential is lost in this DLC. I don't trust Vault 88 as a home base, as I've had items disappear and they don't allow certain items (such as the bobblehead stand) to be built within the vault, which is important to me to have in my home base. My christma level is 10 (no enhancement). Looking for bugfix: settlers won't stay assigned to the soda machine in Vault 88. She is just enthusiastic and mission-focused, no need to kill her. The power cycle remains bad, but I've never considered it worthwhile anyway, since even its best power production (4 power) requires an assigned settler and risks death. I also posted on r/fo4 but for some reason I got downvoted to 0 instantly. and all of a sudden your settler will start working. And then they just sandbox around the main cavern, and the expandable places that you have to unlock by clearing out stuff are always devoid of any settlers walking or interacting around. (And why would you want your settlers on the roof of your vault anyways?) So now my settlers seem to get around vault 88 fine. The Vault 88 Pip-Boy is a miscellaneous item in the Fallout 4 add-on Vault-Tec Workshop. I have found 33 Vault 88 jumpsuits. Even went as far to build a radio beacon that you would use in any other settlement. If memory serves, you have to first send him from Goodneighbor to Sanctuary, then talk to him in Sanctuary, and assign him to Sanctuary, before you can use him as a normal settler. Reverting to the pre-fast travel save does not fix this - A random settler will still die upon entrance. It’s only morally questionable behavior is profiling the habits of the vault dwellers. This opens up a bunch of new building options including building one’s very own vault! Your encounter with the vault first starts out as a odd set of experiments supervised by the Vault’s Overseer but by the end the Vault is yours to do with as you please. Vault 88 If memory serves, you have to first send him from Goodneighbor to Sanctuary, then talk to him in Sanctuary, and assign him to Sanctuary, before you can use him as a normal settler. That aside once I was satisfied with my layout and started making it a functioning vault I came into FAR to many glitches & bugs to ignore. Does anybody know what the max settler limit for vault 88 is is it the normal one or is it increased due to the fact that it's a literal buildable vault Share Sort by: These can let you add an Do dead bodies disappear in Vault 88? Fallout 4 PlayStation 4 . My second build I'm Did you keep her as overseer or let her leave? I'm curious what happens if you have her stay vs have her leave the vault. The affected settlements are Vault 88, which got up to 62 settlers out of a nominal maximum of 23 at one point (currently down to 39, after I redistributed some of them). which was never delivered due to the bombs. Valery Barstow wants to focus on greed and, as such, has a prototype slot machine for the Sole Survivor to build, power, and set parameters. I had a quicksave just before fast traveling there so I loaded that and tried again and another different settler died this time. As background, I let Barstow How to let settlers move between sectors in Vault 88. Just didn't like the idea she would do her pointless sick experiments on any other vault she finds still active. They seem to ignore stairs, multiple floors, even when assigned to Each Night they all Pile up in a tight group and just talk, I have tried the Beds on a Ground Atrium Floor, Plain Dirt Ground and on a second Atrium Floor, I have tried Sleeping Vault 88 - More Room Items integrated some fixes and new sets of this mod, but not all pieces have been ported cause I think It would be too much. At least that’s what I noticed Quests - Vault-Tec Calling, Better Living Underground and Explore Vault 88 are all competed and in the quest completed section. You get a chance once per day to attract new I don't like leaving the beacon on down there because Vault 88 gets unstable in my game when I have too many settlers. One plus side, is one of the initial three settlers doesn't leave if you pick all of Ted's/good parameters. Fallout 5 is confirmed, pretty much, they are going to make it someday, and when they do, and we can build our own vault there as well? Better have the bloody pathing fixed! I have an issue with city plan settlements, that have much more settlers than one would expect from them. I just thought it worked on all settler types. I have so many ideas on what to build! But I wondered what the population limit for the vault is. fye ccxuoo zeojmo wbo xopv wtihn tvbf nzrzfcox vngi pmn

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