Bg3 pact of the tome reddit yes tome is technically better because spells, but come on, the spells aren’t really that good and having a pact weapon is just 100% cooler anyways (why is there no tome casting animation for Pact of the tome :( ) I play alot of warlock, In dnd and bg3 but everything I'm about to say is bg3 specific I have played both pact of blade and chain And I played with wyll a paladin 2 - warlock 10 My next will be pact of the tomb and I'm actually most excited for it tbh. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop Seems to be a confirmed bug, bummer. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D pact of the tome is pretty booty cheeks, i have never used anything except pact of the blade. Assuming I use them for tough encounters and not just on every fight. Or check it out in the app stores BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Get the Reddit app Scan this QR code to download the app now. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG We don't know anything how the UI works with Pact of Tome or whether Archfeys have different familiars. However, Eldritch Blast + Agonizing What you would do at level 3 Warlock is select Pact Of The Tome, and then swap one of your Eldritch Invocations for the Book Of Ancient Secrets Invocation to take advantage of the benefits of your pact, but you can't do this in BG3 if the game never gives you an opportunity to swap invocations. 2. At my home table we've rolled that half of Hex Warrior back into Pact of the Blade. What happens (for me, at least) is every time you load the game, these spells appear as new/recently acquired which repositions them to any available slot, messing up the order of I don’t get why people call pact of chain bad. The animal companion scales with you as well This is how Pact of the Blade worked in the 5e play-test. Tome gives you ritual casting and a ton of cantrips, which can be of utility at times. you don't have to multiclass, but warlock is popular for multiclass because it pairs well with Sor/Pal/Bard which are all CHA classes. All what archfey do is charming/frightening, turn invisible and become immune to charm. It's pretty obvious Wyll's writing is pushing him towards being pact of the blade, and having played a hexblade in tabletop dnd i quite like the concept. Heck! It can imitate all 3 I have recently joined a tabletop group and made a warlock with Pact of the Tome, so when Baldur's Gate 3 came out I wanted to play the same character I made for our D&D group. Once you get Guidance from the book, can you cast it on yourself during conversations or is it only castable on other party members? Do the spells gained through Deepened Pact (Call Lightning, Animate Dead, Haste) cost a spell slot to be cast or can you cast them for free once Pact of the Tome upgrades Character Build Just got to level 5 warlock with pact of the tome, and was pleasantly surprised to see a bunch of free spells per long rest (animate dead, call lightning, and most importantly haste). The damage of my eldtritch cantrips doesn't seem to reflect those bonuses. Does it scale further? Because the baseline Pact of the Tome sounds pretty useless. Good for general utility, however it provides little in terms of combat since you already get eldritch blast with agonizing blast. In 5e both Chain and Tome are amazing, and Blade only has the weapon binding part while the CHA to attack part is exclusive to the Hexblade class. I think there’s a bit of confusion here. Free surprise on every enemy from act 1 onward is insane. Do you need to hold the pact weapon in hand and then bind to have those bonuses? With either side I would look through all of the invocations that are exclusive to that pact that you might want to take. Eldritch blast ripz and they get haste. As a newbie I do not recommend you multiclass. And pact of the tome seems very nerfed. Guidance is good assuming you don't plan to bring any companions that have it. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. Goes up to an enemy and hit it with his rapier and it does 6dmg if it even hits cause he has always 50% or lower chance. Pact of the Tome is a Pact Boon from the Warlock class. The biggest downside with doing this is just finding where to do the split. I suggest Pact of the Chain, and a Familiar. Thanks to reddit user enir92 who pointed me to an italian website, (like pact of the Tome gets Book of Ancient Secrets and Agonizing Blast rolled in) We know BG3 uses pact magic. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. So a little unclear. Pact if the blade is still weaker than just using hex and Eldritch blast. (1 from race, 4 from Sorcerer, 2 from Warlock, 3 from Pact Boon) Thinking of instead of using EB having Chill Touch, Firebolt, Sacred Flame, Ray of Frost along with Guidance, Blade Ward and others for utility. There’s some utility in it but straight Warlock will get you decent melee combat as a bladepact lock or some utility with your familiar (I also don’t recommend going pact of the tome in bg3) BG3 is the third main game in the Baldur's Gate series. 1M subscribers in the BaldursGate3 community. TL;DR: if you find a weapon that has any level of enchantment, bind it instead of using your summoned pact weapon . I figured most warlocks would chose The Pact of the Tome spells are once-per-long-rest and don't use warlock spell slots, the only real downside is you can't use haste or call lightning while also concentrating on hex, but they're still useful, especially if you're like me and like to play conservatively with long rests and try to get as much mileage out of your resources as possible (I try to only stop for the night in between After testing several times, I have come to discover that Haste, Animate Dead, and Call Lightning, which are the spells you learn as you level up your Pact of the Tome Warlock are currently bugged. Pact weapons can be summoned as an action usually, but attuning a magic weapon to be a pact weapon takes an hour in tabletop. If you are, then I suggest warlock 3/oathbreaker paladin 7/fighter 2 There's no point stacking extra attack in honor mode so keeping warlock at 3 for the pact weapon is fine, oathbreaker paladin for the aura of hate and stacking cha bonuses in melee, and the remainder can either be fighter 2 for Pretty sure I was able to take life Drinker as pact of the tome. The reason it doesn't work RAW in DnD is because the pact of the blade doesn't give you an extra attack in DnD, it says "you can attack with your pact weapon twice". I especially saw people on reddit complaining about Pact of the Chain being the only option, because they wanted to take Tome or Blade. Still, maybe it gets stronger with multiclassing? Chuck in a paladin smite or a sneak attack, and the damage is going to jump a fair bit. But based on other features and buffs we were given I have a hard time believing it was for "balance reasons", so I'm guessing it was some combo of Dev and QA time under the pressure to release earlier than initially planned due to Starfield's release date. Let's wait and We are Reddit's primary hub for all things Pact of the Chain is good if: the party could use a scout. Pact of the tome is good. Cha to attack and damage with bound weapon, Devil's sight, Darkness - for Advantage on your attacks and disadvantage for enemies. I think pact of the tome/chain are so bad that I run blade even in sorlock/bardlock builds if I go to level 3. BG3 is the So i got wyl to level 5 and got deepened pact with pact of the chain. At level 5, you can cast 9 (!!) third level spells per long rest: 2 warlock slots + 4 from short rests + 3 tome spells. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. And Pact of the Talisman isn't picked up that often - could be fun to try that out and see? It sucks that eldrich’s blast can’t be used when guys are up close, so I’m not sure if it’s be better to have melee abilities from Pact of the Blade, or the Guidance cantrip from the Tome and struggle with fights? I could take the tome pact and grab guidance to improve my rolls, and the rolls of my friends by a d4 any way. It's not worth going Pact of Blade with Wyll because gets a Rapier that gives him that ability anyway (sans Extra Attack) allowing you to multiclass him into a spell-based melee attacker, including a Rogue using Sneak Attack or Eldritch Knight. Later on in the game, Pact of Blade Harmonic dueler, to turn it into charisma weapon, use dual Wielder feat to dual wield both rapiers and there is also Gloves in act 2 that effectively gives two weapon fighting style, without needing to multiclass. Plus I don't think larian's version of tome is all that great) and the familiars are a bit limited as well compared to the ttrpg (and arguably they needed to be a bit stronger numerically, too) and pact of the blade just sucks in 5e and needed hexblade If you intend to never be in melee, then don't pick the one pact that gives you the ability to be in melee. Or check it out in the app stores At low levels a Pact of the Chain with an Imp and Investment of the Chain Master is very min-maxing, since it deals so much damage at only the cost of your bonus action. To review what we're getting for the at least 3 additional levels of Warlock, we're getting a third Eldritch Invocation (no more choosing between Repelling Blast and Devil's Sight), our Warlock spell slots are now 3rd level, and Pact of the Tome gives us Guidance, Vicious Mockery, and Thorn Whip as new cantrips (all of which are situationally I guess a level 12 blade warlock is going to be weaker than a level 12 tome warlock, because warlocks in BG3 don't need anything other than Eldritch Blast to annihilate things. I think at level 10 definitely at level 12 Get the Reddit app Scan this QR code to download the app now. You only get the Pact Boon at level 3. First level fey magic is just crowd controlling all melee enemies, so it's really hard to chose between Chains, Blade and Tome. If there's already a scout, I'd say it's actively bad because you'll step on their toes. No metamagic will just give you normal spell slots. Atm i only have 2 warlock levels and the rest sorc (warlock is really just for eldritch blast + invocations right now though I will likely re spec for 3 warlock levels when I have another level up) I would definelty go for chain though, tome is utter ass locking you into 3 very meh cantrips instead of any cantrips like d&d 5e, blade is second BG3 is the third main game in the Baldur's Gate series. Can you cast the spells you get through deepened pact and book of ancient secrets with your spell slots or only once per long rest without Pact of the tome question . Trying to ditch Str and stack charisma to add bonus damage with the pact weapon feature but not understanding it completely. Get the Reddit app Scan this QR code to download the app now. Hey all! I'm pretty new to 5e, only done a few one-shots. Having trouble understanding Warlock basic skill. You really want a talking pet to roleplay with. Idk about blade and chain, but pact of the tome has 3 spell slots. warlock cantrips i am considering BG3 is the third main game in the Baldur's Gate series. You receive a book that allows you to cast several spells. The summons from Pact of the Chain dies pretty quickly on Tactician. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Swim speed amd you can use your Reaction to take the damage instead of your familiar. Yes, pact of the tome only allows you to pick a preselected spellset, whereas pact of the blade lets you become proficient in any weapon, makes that weapon use your charisma modifier for attack rolls, and gives you an extra attack at level 5. I always use daredevil gloves to allow for ranged casts at melee range. . Is there a reason why that is? It kind of depends on if and how they will implement the tome and ritual casting. At which point Pact of the Blade's bonuses are kind of irrelevant, and Pact of the Tome at level 5 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Or check it out in the app stores In bg3, pact of the blade simply allows you to make two attacks at level 5 without taking an invocation. Pact of the Tome gets me Cutting Words, Guidance and Thorn Whip, making it pretty redundant as Shadowheart already comes with Guidance, and I chose Shileghlea and Thorn Whip as my cantrips, so all Wyll would have over both me and Shadowheart is Cutting Words, which is a great cantrip, but is definitely more of a Supportive tool, which Shadowheart and myself already BG3 is the third main game in the Baldur's Gate series. Pact of the chain is from my experience the best. When I chose Pact of the Tome I was greatly disappointed that I was unable to change the spells that came with the pact. The added proficiencies stay with the patron though, so there is still added incentive to choose it, but it is no longer a "requirement" This pact of the blade still works nearly as well as hexblade does for multi class and it’s complete crap on a solo class warlock. You also get the extra attack automatically at 5th level with the Deepened Pact feature, which means you don't need to use an invocation for it. Tome pact can imitate every other pact the warlock has to offer. So they fixed nothing and made monoclass blade locks even weaker. Being able to have the floating death ward on a party Pact of the tome, pact of the BG3 is the third main game in the Baldur's Gate series. Pact Talisman: The wearer of the Talisman can roll a d4 when they make a Saving Throw. But they don't appear to add the invocations that go with each pact from the table top. Pact of the tome is usually a stronger choice, you get a lot of useful abilities out of it. A Reddit for Odyssey of the Dragonlords, After Patch #4 the topic of whether PotB's deepened pact extra attack stacking with other extra attacks is intended or not Get the Reddit app Scan this QR code to download the app now. Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. Pact of the Blade is better if you want to build melee, but the best Warlock build in the game is pure caster because certain items just break Eldritch Blast. Pact of the Tome would be meaningful if it gave extra castings at the current Warlock level. The other two might have rare situational uses but 99% of the time you would rather use Eldritch Blast. It falls off at higher levels, but at that point you can change the Pact Boon with Tasha's optional feature. But I'm not really that good at planning out builds yet. Focus on casting one big control spell like Hunger of Hadar and using repelling blast on subsequent turns to push enemies back into it. Then again, so do the other Pacts for the most part. I never understood Pact of the Tome, Solo play through? The unofficial reddit home of the original Baldur's Gate series and the Infinity Engine! I'll break down my thoughts at each Tome-y feature, but the general gist of it all is: the features don't really seem to match the theme. So I see pretty consistently that Pact of the Blade is by far the best, with Tome coming second due to utility, and Chain being deadlast, . Your patron grants you a grimoire called "The Book of Shadows", which allows you to cast Guidance, Vicious So I am playing warlock and looking at pact boons. But once I heard the depth of multiclassing in BG3, I immediately thought of the combo of Pact of the Blade Warlock and Oathbreaker Paladin. But he just does so little DMG. Key difference here. Wait, does the Warlock already have the Pact of the Tome or are you just saying he’s about to? Because if he already has it, he shouldn’t until he levels up. BG3 is the third main game in the Baldur's Gate Since the blade pact is generally useless unless you are a hexblade, it's reasonable to compare tome and chain pacts. Am I missing something here? Or did Larian just give a massive nerf to this Pact of the Blade is clearly the best option for Warlocks. The book adds 1st level damage spells to your repertoire at 7th level. Short version: it keeps the damage. Granted they are all useful. So, in table top, the Pact of the Tome lets you choose 3 cantrips from any spell book. In PnP the pact of the tome lets you choose three cantrips from any spell list, and also lets you treat Charisma as your casting ability for those spells. No. Pact of the Tome grants guidance, I don't understand with which pact should i go and how class abilities have some synergy with them. from the warlock cantrips i am taking Eldritch Blast. I'm assuming it'll be an on-demand power in BG3 since it would be tough to implement otherwise, or I'm definitely curous why 'Pact of the Tome' and 'Magical Secrets' were nerfed or only partially implemented in BG3. Pact of the Tome is probably the best pact choice in that it gives you the best utility cantrip in the game, and later gives you a free Haste, Call Lightning and Undead summon once per long rest. and having trouble deciding, though i have boiled them down to a group of cantrips. The tooltip we saw for pact of the blade did not mention that. Pact of the Tome makes one of the best pure casters in the game at the mid levels, because of Deepened Pact. Gather your party and venture forth! I did a straight GOO lock build with pact of the tome. I will probably switch to Pact of the Tome until its fixed. I don't know why they changed it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG I disagree. In general I think those are as valuable and in the case of the tome and blade especially more valuable than the pact itself. Depends on whether or not you're playing honor mode with the extra attack changes. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Wondering how useful/viable it would be to go something like Sorcerer 1 / Warlock 11 with Pact of the Tome to get a lot of cantrips. I could see Pact of Blade maybe wanting Thorn Whip but not Tome. Fly or 40 ft. He took pact of the blade with the agonising blast invocation, the second invocation i'm not sure about yet. 3rd Level: Pact of the Tome Instead of getting to choose cantrips of your choice, you're just given a preselected set: Guidance, which is admittedly gold, but then two other situational damaging cantrips. There is also the fact that the other two pacts are pretty lackluster in BG3 compared to 5e. Both of the other pacts need a rework to make them viable options. Also there is at least one nice weapon in the Underdark that can *only" be used as a Pact weapon or by an Eldritch Knight. The homebrewed deepened pact is probably the best part, but you are trading the ability to bind any weapon for its special ability or free passive familiar damage for haste once per long rest. Normally pact of the blade would work on great sword type weapons, because whatever weapon you make into your pact weapon you are also proficient with. i'm making a pact of the tome, Book of Ancient Secrets, patron of the fiend warlock. Do you understand the issue now? Unfortunately tome is missing a lot of stuff from 5e (and wasn't that amazing in 5e already. Tome is just always good. Your patron grants you a grimoire called "The Book of Shadows", which allows you to cast Guidance, Vicious Mockery, and But those differences to the spell pools are permanent changesonce you select that patron those spells will be available for you to learn at any point you wish. Hello guys, I respecced astarion into a warlock (GOO) and Im doubting what pact should I choose for him -Tome was like my first option because I don't have anyone on my team with haste and I suppose call lightning could be an OK add to warlock limited spell list The pact gives you 3 preset cantrips instead of allowing you to choose. A lot of people say you can just get shovel but shovel is so much worse than the imp you can get from pact of chain. Blade may tempt you to melee instead of blasting, despite not being tough, and blasts usually being stronger, while the spells from Tome may overcomplicate your options. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG I will say I doubt the Imp will scale that much, in 5e there are a couple of invocations that buff the familiar but that’s it. But in BG3, it comes with 3 pre-selected cantrips that as far as I can see, you can't switch out or replace. Shovels damage is horrendous even in act 1 her movement speed is horrible and her strength is low so she can’t jump either. BG3 is the third main game in the Baldur's Gate series. The bonus spells should count as Warlock spells and Pact of the Tome is a Pact Boon from the Warlock class. I mean, RAW in Bg3 it says "allows you to perform an extra attack with your pact weapon". The Aoe Fear from crits on GOO lock is great. Is this a viable/good class combo? In what order should I go about such a build? I originally had Pact of the Chain for my roguelock because she’ll be heavy on Rogue and light on Warlock, and having a familiar in battle felt more useful than extra cantrips. But guys. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Hexblade's main feature (attack in melee with CHA) is rolled into Pact of the Blade (the 3rd level feature). Long version: What Pact of the Blade does is 1) granting temporary proficiency, 2) make those attack rolls scale with charisma. I'm lvl 3 now and plan on making him a main party member. People have speculated that since Hexblade is so wildly popular, and we aren't getting it in BG3 at release, that it's best feature, attacking with Charisma modifier, is getting integrated into Pact of the Blade. Use the "Bind Pact Weapon" spell to bind my Greataxe? Hello, i really want wyll in my party, and have him use pact of blade. Not sure why people are saying these are good cantrips. u/The_mango55 From the sounds of the other changes discussed for spells in the interview, they might be changing that too, though, Pact of the chain gives you find familiar with a couple warlock specific summon options so it would conflict. The closest thing to a downside to Tome is it lacks a lot flavor, but you can add flavor to your spell choices. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Pact Blade: Extra Attack Pact Tome: Far Scribe Pact Chain: Gift of the Ever-Living Ones + Familiar gains 40 ft. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It does seem like in BG3 you're given a set 3, but I hope they change that to work like it does in PnP. She ended up changing patrons and now has a subclass feature that functions in essentially the same way as a familiar, so my DM let me switch to Pact of the Tome. But if you're not picking up Book of Ancient Secrets it does get a little less attractive. 2 warlock spell list cantrips and 3 from any spell list. And once again, you also get 2 more cantrips to boot. It means you can ignore Str and don't need Dex above 14, so can really pump just Cha, which also helps you spells and Cha-based skill checks. Ot felt very good and gave me access more spells that I could cast once every long rest. Like, assuming that with Pact of the Blade you get a Pact Weapon with which you can use your Charisma for attack rolls and damage, can't you just as well take Pact of the Tome and take Shillelagh as one of your cantrips and have effectively the same thing? Now, there are SOME upsides to the Pact of the Blade, granted. At level 5, you get Haste, Animate Dead, and Call Lightning castable once per long rest, all great spells. Pact of the Tome doesn't give you unrestricted access to cantrips you're not supposed to A community all about Baldur's Gate III, the role-playing video game by Larian Studios. In one gameplay video the familiar was used to scout (and quite far away), they also said they can be used to distract enemies. Tome Pact is the one I don't understand. Beastmaster also benefits most by going to lv11 ranger so I would suggest having a PoTC warlock with at least lv5 for pet multiattack, and a lv 11 ranger to get the most out of it. More spell options is nice, but I wouldn’t go that route for JUST haste. You don't get the Hexblade's curse, but you can still Hex. A class that I’ve been having fun with in EA is the Beastmaster Ranger, which has an animal companion and can get find familiar at will as well, so I’ve been running around with a familiar spider and a big wolf spider. General Questions - A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Plenty of characters get access to haste and I almost always have more potions of speed than I can even use. You also automatically become proficient with any melee weapon that you make your Pact weapon. i agree the other two pacts need buffs. If you start with Warlock, it works just fine as a melee Bladelock since level 3 (right out of the prologue). It's getting ritual spells of higher level. Another thing I’d mention is that Detect Magic has Verbal and Somatic components. The best familiar Familiars have options to help in combat, just not attack directly (aside from warlock sacrificing their own attack), but they still (presumably in BG3 too) can do help action to give you combat advantage . Description . The defining feature of Pact of the Tome, alongside the extra cantrips, is Eldritch Invocation that you can write down ritual spells in it, and then use cast them as rituals (for free, but only realistically useable out of combat), giving you utility version of Wizard spell learning. And if so, at what levels, and what do you get? I read somewhere you get access to Haste and Animate Dead at level 5, which is neato. On the other hand, Pact of Blade is ridiculously strong in BG3 even on a full-classed Warlock. rdlvyg crig mxkioeb qulft wqkitk grh riobr ztm ohw gkr